Jenny Zimmerman, Special to Turner Sports Interactive
September 12, 2002
11:16 AM EDT (1516 GMT)
Finishing last in a NASCAR race isn't as awful as it seems. Everyone gets a piece of the action in some way, shape or form. Points are awarded to every driver who competes in a NASCAR race.
The winner of a NASCAR race pockets 175 points. From there the points given decline in five-point increments for places two through six, points awarded drop four points per driver for positions seven through 11 and three-point increments separate drivers' points for finishers in 12th place or lower.
2nd place: 170 points 3rd place: 165 points 4th: 160 points 5th: 155 points 6th: 150 points 7th: 146 points, and so on.
The 43rd-place finisher gets 34 points. Drivers who lead a lap earn five bonus points. The driver who leads the most laps in a single event earns 10 bonus points.
The official results of the Daytona 500 help illustrate how the points are doled out:
Michael Waltrip, who won the 2001 season-opener, led 27 laps of the 500, earning five points in addition to the first-place 175 points. His total points earned for the race: 180.
Second-place finisher Dale Earnhardt Jr., who netted 170 points for his position, also earned five points for leading laps. His total points: 175. Rusty Wallace earned 165 points for finishing third.
He didn't lead any laps. Fourth-place finisher Ricky Rudd led no laps either. He took home 160 points for his effort. Bill Elliott, in fifth, led one lap and jumped from 155 points to tie with Rudd at 160.
Mike Wallace earned 150 points for his sixth-place finish. Sterling Marlin, who finished seventh, earned 146 for the effort and picked up five more for leading a lap. His total points earned: 151, one point better than the guy who finished in front of him.
Ward Burton, who finished 35th, earned 58 points for his effort and another 10 for leading a race-record 53 laps. Total points for the elder Burton brother: 68. That's better than 34th-place finisher Jason Leffler (61 points) and 32nd-place Jerry Nadeau (67).
Owners are rewarded in the points race in much the same fashion but, unlike drivers, they earn points for merely attempting to make a race. If Joe Gibbs Racing shows up with Tony Stewart and Bobby Labonte, but Stewart fails to qualify, Joe Gibbs Racing earns points based on Stewart's non-qualifying speed.
For instance, if Stewart is the fastest non-qualifier on race day, Joe Gibbs Racing is awarded 31 points, three down from the 43rd-place points. The scale continues downward from there for all non-qualifiers, with the lowest possible point(s) awarded being one.
Manufacturers have a points race of their own. The car maker who has a driver take first place in a race earns nine points for that race. Second-best performance by a manufacturer gets six points, third place earns four points and fourth place, three points. At Daytona: Chevrolet, nine points; Ford, six points; Dodge, four points; Pontiac, three points.
How money is distributed in NASCAR
Who wins what amount of money from competing in a NASCAR Winston Cup Series race can seem like a complicated process -- with the most compelling question being how a driver that finishes far back can win more money than a driver that finishes in the top 10?
An example would be the 2002 Old Dominion 500 at Martinsville Speedway, where Jimmie Johnson won $49,550 for his sixth place finish, while Jeff Gordon won $90,753 -- the fifth highest payout in the race -- for his 36th place result.
The biggest reason for the money disparity is in the bonus programs that Gordon, as the defending champion and driving for one of the leading winners in the series, Hendrick Motorsports, is eligible for more special award plans than a newer team, such as Johnson's first-year operation, is.
As convoluted as it seems, the process is actually fairly simple and is regulated by the entry blanks that the NASCAR Competition Department issues in advance of each event.
Each race carries a purse figure, or its "posted awards."
The purse is comprised of a number of segments, including the racing purse; television awards; NASCAR Winston Cup car owner special award plans, including the Winner's Circle Program; and a list of qualifying and special awards that may or may not be paid depending on the eligibility of the driver finishing in the appropriate position.
The racing purse breakdown designates a set amount for positions 1-43 that decreases on a sliding scale. "Television Awards" are also posted for each position, using the same sliding scale from first to 43rd.
NASCAR Winston Cup team owners may participate in special award plans, such as "Plan 1," which allows for a set figure for each owner. Car owners participating in Plan 1c win money for their finishing position in relation to the other owners in the plan, again on a decreasing scale.
Those owners participating in the NASCAR Winston Cup Series Car/Champion Owner Program are also entitled to additional awards, per the regulations of the program.
Among the largest special awards at each race are the NASCAR Winston Leader Bonus, Time Trial Awards and the Gatorade Front Runner Award.
The Winston Leader Bonus is a modern day version of "Studebaker money." The money is available to the race winner IF he is also leading the Winston Cup standings after the event. If the winner is not the point leader, the money -- which accrues at the rate of $10,000 per event -- is not paid.
The Gatorade Front Runner Award, $10,000, goes to the driver that leads the most laps in the race, regardless of finishing position.
Most of the other manufacturers' and special award prizes are contingent on using the products and displaying uniform patches or decals.
At certain events special prizes are awarded to the leader of each lap in the race.
These days, about 75 percent of the posted awards are paid after each event, per the official NASCAR race report. The balance of the posted awards is the "Manufacturer's Point Fund Awards," a prorated share of nearly $15 million in manufacturer and sponsor funds that are distributed at the end of the season.
While a certain portion of each purse is guaranteed to be paid after the event, some of the cash is what formerly was referred to as Studebaker money, placed in the purse simply for appearance sake.
The term refers to money offered on a purse, say "$10,000 to the winner if he is driving a Studebaker." The $10,000 would be reflected in the total posted awards, making them more impressive, but the chance of a Studebaker winning would be miniscule.
NASCAR Glossary
December 29, 2002
3:57 PM EST (2057 GMT)
Winston Cup racing, as does any other professional sport, has a language all its own. The meaning and usage of the terms specific to the sport pop up through any explanation of its racing action. The following is a short list of basic terms you might hear around a Winston Cup garage in 2001:
AERO PUSH
When following another vehicle closely, the airflow off the lead vehicle does not travel across the following one(s) in a normal manner. Therefore, downforce on the front of the trailing vehicle(s) is decreased and it does not turn in the corners as well, resulting in an "aero push." This condition is more apparent on the exit of the turns.
AERODYNAMIC DRAG
A number that is a coefficient of several factors that indicates how well a race vehicle will travel through the air and how much resistance it offers. Crewmen work to get the best "drag horsepower" rating they can, determining how much horsepower it will take to move a vehicle through the air at a certain mile-per-hour rate. At faster speedways teams strive to get the lowest drag number possible for higher straightaway speeds.
AIR DAM
A strip that hangs under the front grill, very close to the ground. It helps provide downforce at the front of the car.
AIR PRESSURE
With the advent of radial tires with stiffer sidewalls, changing air pressure in the tires is used as another setup tool that is akin to adjusting spring rates in the vehicle's suspension. An increase in air pressure raises the "spring rate" in the tire itself and changes the vehicle's handling characteristics. If his race vehicle was "tight" coming off a corner, a driver might request a slight air pressure increase in the right rear tire to "loosen it up."
BACK MARKER
A car running off the pace near the rear of the field.
BALANCE
When a car doesn't tend to oversteer or understeer, but goes around the racetrack as if its on rails, it's said to be in balance.
BANKING
The sloping of a racetrack, particularly at a curve or a corner, from the apron to the outside wall. Degree of banking refers to the height of a racetrack's slope at the outside edge.
CAMBER
Camber addresses the angle at which a tire makes contact with the track surface. "Positive camber" indicates the angle of the tire is tilted away from the vehicle's centerline while "negative camber" indicates the tire is tilted toward the centerline. A typical oval track setup would have positive camber in the left front and negative camber in the right front to help the vehicle make left-hand turns.
CAMSHAFT
A rotating shaft within the engine that opens and closes the intake and exhaust valves in the engine.
CHASSIS
The combination of a car's floorboard, interior and roll cage.
CHASSIS ROLL
The up-and-down movement caused when a car travels around corners at high speeds. The said of the car facing the turn becomes lighter while the extra weight goes toward the outside of the turn.
CONTACT PATCH
The part of the tire that's actually touching the road.
DIRTY AIR
The air used and discarded by the lead car.
DOWNFORCE
The air pressure traveling over the surfaces of a race vehicle creates "downforce" or weight on that area. In order to increase corner speeds teams strive to create downforce that increases tire grip. The tradeoff for increased corner speeds derived from greater downforce is increased drag that slows straightaway speeds.
DRAFT
The aerodynamic effect that allows two or more cars traveling nose-to-tail to run faster than a single car. When one car follows closely, the one in front cuts through the air, providing less resistance for the car in back.
DRAFTING
The practice of two or more cars, while racing, to run nose-to-tail, almost touching. The lead car, by displacing the air in front of it, creates a vacuum between its rear end and the nose of the following car, actually pulling the second car along with it.
DRAG
The resistance a car experiences when passing through air at high speeds. A resisting force exerted on a car parallel to its air stream and opposite in direction to its motion.
ENGINE BLOCK
An iron casting from the manufacturer that envelopes the crankshaft, connecting rods and pistons.
FABRICATOR
A person who specializes in creating the sheet metal body of a stock car. Most teams employ two or more.
FIREWALL
A solid metal plate that separates the engine compartment from the driver's compartment of a race car.
FRONT CLIP
The front-most part of the race car, starting with the firewall.
FUEL CELL
A holding tank for a race car's supply of gasoline. Consists of a metal box that contains a flexible, tear-resistant bladder and foam baffling. A product of aerospace technology, it's designed to eliminate or minimize fuel spillage.
GROOVE
Slang term for the best route around a racetrack; the most efficient or quickest way around the track for a particular driver. The "high groove" takes a car closer to the outside wall for most of a lap, while the "Low groove" takes a car closer to the apron than the outside wall. Road racers use the term "line." Drivers search for a fast groove, and that has been known to change depending on track and weather conditions.
HAPPY HOUR
Slang term for the last official practice session held before an event. Usually takes place the day before the race and after all qualifying and support races have been staged.
HANDLING
Generally, a race car's performance while racing, qualifying or practicing. How a car "Handles" is determined by its tires, suspension geometry, aerodynamics and other factors.
INTERVAL
The time-distance between two cars. Referred to roughly in car lengths, or precisely in seconds.
LAPPED TRAFFIC
Cars that have completed at least one full lap less than the race leader.
LOOSE
(Also referred to as "free" or "oversteer.") A condition created when the back end of the vehicle wants to overtake the front end when it is either entering or exiting a turn. In qualifying mode teams walk a fine line creating a setup that "frees the vehicle up" as much as possible without causing the driver to lose control.
MARBLES
(Also referred to as "loose stuff.") Bits of rubber that have been shaved off tires and dirt and gravel blown to the outside of a corner by the wind created by passing vehicles comprise the "marbles" that are often blamed by drivers for causing them to lose control.
NEUTRAL
A term drivers use when referring to how their car is handling. When a car is neither loose nor pushing (tight).
OVERSTEER
See Loose
PIT ROAD
The area where pit crews service the cars. Generally located along the front straightaway, but because of space limitations, some racetracks sport pit roads on the front and back straightaways.
PIT STALL
The area along pit road that is designated for a particular team's use during pit stops. Each car stops in the team's stall before being serviced.
POLE POSITION
Slang term for the foremost position on the starting grid, awarded to the fastest qualifier.
PUSH
(Also referred to as "tight" or "understeer.") "Push" is a condition that occurs when the front tires of a vehicle will not turn crisply in a corner. When this condition occurs, the driver must get out of the throttle until the front tires grip the race track again.
QUARTER PANEL
The sheet metal on both sides of the car from the C-post to the rear bumper below the deck lid and above the wheel well.
REAR CLIP
The section of a race car that begins at the base of the rear windshield and extends to the rear bumper. Contains the car's fuel cell and rear suspension components.
RESTRICTOR PLATE
An aluminum plate that is placed between the base of the carburetor and the engine's intake manifold with four holes drilled in it. The plate is designed to reduce the flow of air and fuel into the engine's combustion chamber, thereby decreasing horsepower and speed.
ROOF FLAPS
These flaps are sections at the rear of a race vehicle's roof that are designed to activate, or flip up, if the air pressure flowing across them decreases. In the case of a vehicle turning backwards, the tendency for an uninterrupted flow of air is to create lift. The roof flaps are designed to disrupt that airflow in attempt to keep the vehicle on the ground.
ROUND
Slang term for a way of making chassis adjustments utilizing the race car's springs. A wrench is inserted in a jack bolt attached to the springs, and is used to tighten or loosen the amount of play in the spring. This in turn can loosen or tighten the handling of a race car.
SETUP
Slang term for the tuning and adjustments made to a race car's suspension before and during a race.
SHORT TRACK
Racetracks that are less than one mile in length.
SILLY SEASON
Slang for the period that begins during the latter part of the current season, wherein some teams announce driver, crew and/or sponsor changes.
SPOILER
(Also referred to as a "blade.") The spoiler is a strip of aluminum that stretches across the width of a race vehicle's rear decklid. It is designed to create downforce on the rear of the vehicle, thereby increasing traction. However, the tradeoff, again, is that more downforce equals more aerodynamic drag, so teams attempt, particularly on qualifying runs, to lay the spoiler at as low an angle as possible to "free up" their vehicles for more straightaway speed.
STAGGER
Stagger is a concept that has largely been eliminated with the use of radial tires. It refers to the difference in tire circumference between the left- and right-side tires on the vehicle. Typically, the left-side tires would be a smaller circumference than the right-side tires to "help" the vehicle make left-hand turns.
STICK
Slang term used for tire traction.
STICKERS
Slang term for new tires. The name is derived from the manufacturer's stickers that are affixed to each new tire's contact surface.
STOP 'N' GO (BLACK FLAGGED)
A penalty, usually assessed for speeding on pit road at the appropriate speed and stopped for one full second in the team's pit stall before returning to the track.
SUPERSPEEDWAY
A racetrack of one mile or more in distance. Road courses are included. Racers refer to three types of oval tracks. Short tracks are under one mile, intermediate tracks are at least a mile but under two miles and superspeedways are two miles and longer.
SWAY BAR
Sometimes called an "antiroll bar." Bar used to resist or counteract the rolling force of the car body through the turns.
TEMPLATE
A device used to check the body shape and size to ensure compliance with the rules. The template closely resembles the shape of the factory version of the car.
TIGHT
Also known as "understeer." A car is said to be tight if the front wheels lose traction before the rear wheels do. A tight race car doesn't seem able to steer sharply enough through the turns. Instead, the front end continues through the wall.
TOE
Looking at the car from the front, the amount the tires are turned in or out. If you imagine your feet to be the two front tires of a race car, standing with your toes together would represent toe-in. Standing with your heels together would represent toe-out.
TRACK BAR
(Also referred to as a "Panhard bar.") This bar locates the vehicle's rear end housing from left-to-right under it. In calibrating the vehicle's "suspension geometry," raising or lowering the track bar changes the rear roll center and determines how well it will travel through the corners. During races, this adjustment is done through the rear window using an extended ratchet. Typically, lowering the track bar will "tighten" the vehicle and raising the track bar will "loosen" it.
TRAILING ARM
A rear suspension piece holding the rear axle firmly fore and aft yet allowing it to travel up and down.
TRI-OVAL
A racetrack that has a "hump" or "fifth turn" in addition to the standard four corners. Not to be confused with a triangle-shaped speedway, which only has three distinct corners.
TURBULANCE
Air that trails behind a race car and disrupts the flow of air to the cars behind it.
UNDERSTEER
See Tight
VALANCE
(Also referred to as "front air dam.") This is the panel that extends below the vehicle's front bumper. The relation of the bottom of the valance, or its ground clearance, affects the amount of front downforce the vehicle creates. Lowering the valance creates more front downforce.
VICTORY LANE
Sometimes called the "winner's circle." The spot on each racetrack's infield where the race winner parks for the celebration.
WEDGE
Refers to the relationship from corner-to-corner of the weight of the race vehicle. Increasing the weight on any corner of the vehicle affects the weight of the other three corners in direct proportion. Weight adjustments are made by turning "weight jacking screws" mounted on each corner with a ratchet. A typical adjustment for a "loose" car would be to increase the weight of the left rear corner of the vehicle, which decreases the weight of the left front and right rear corners and increases the weight of the right front. A typical adjustment for a "tight" vehicle would be to increase the weight of the right rear corner, which decreases the weight of the right front and left rear and increases the weight of the left front.
WEIGHT JACKING
The practice of shifting a car's weight to favor certain wheels.
WIND TUNNEL
A structure used by race teams to determine the aerodynamic efficiency of their vehicles, consisting of a platform on which the vehicle is fixed and a giant fan to create wind currents. Telemetry devices determine the airflow over the vehicle and its coefficient of drag and downforce.